ABOUT WILDCAT
EXPERIMENTATION
Not everyone needs 100 hour epics, and not every game studio can afford to build them! We;re making smaller, indie, technically interesting, games, and, hopefully, make them well. RIght now, a micro studio based in the South of the United Kingdom, we might be small but we hope to grow with time and experience. We create using Unreal Engine, but, later, hope to branch out into using other engines.


OUR MISSION
MAKING FUN GAMES
Is it possible that we're slightly lost our way in how we make games? The premise from all the way back in the day was what? To make them attractive to investors? Make them look good to content creators? Or have them attain a level of virality? Nope, nope and nope! We've come a long way from Tennis on an Oscilloscope, but the core of gaming remains that it's far easier to enjoy them when they're FUN!
TOOLS AND PROCESSES
SMART USE, DUMB TOOLS
A lot of people bemoan the use of the Unreal Engine, and, yes, whilst it is a beast of a software application it's also one of the most powerful Engines out there. These days it's striving to become a killer app and it's depth is dizzying. BUT, the key, we feel, is to limit the use of all of the bells and whistles. Develop smarter, use what the Engine gives you but use it to accentuate gameplay, not drive it. And that is one of the definingcore tenets of how we approach development.


WHEN AND WHERE
MAKING FUN GAMES
Right now the studio is still a kitten! In that we're just getting started, but expect all of our work to be online both here and on dedicated game websites, we're also having some areas for discussion (Discord TBD) as well as a bunch of social media channels we're going to keep updated.